STAR WARS: THE RISE OF SKYWALKERTHE RISE OF SKYWALKERRISE OF SKYWALKERNEW ON BLU-RAYA HIDDEN LIFECOME TO DADDYHIDDEN LIFETHE GRUDGESKYWALKERSTAR WARS1917 |
There’s one particularly telling and effective moment in The Skywalker Legacy, the feature-lenght documentary that’s included on the Star Wars: The Rise of Skywalker home release that sums up much of the ambivalence and consternation that some had with J.J. Abrams’ return to the Star Wars universe. After showing the intricate construction of a giant, practical snake monster, the doc cuts back to footage of Jabba The Hutt, that old analogue beast that slithered its way into our hearts. The sentiment is clear – we’re making movies like we used to! A celebration of practical effects, the dripping of k-y jelly to give viscosity just like the old costume days, it’s all there. There’s excitement on set, everyone talking about how amazing it looks, how lifelike, how this is how you’re supposed to do movies like this. Cut to Visual Effects Supervisor Roger Guyett who shatters the myth, letting us know the creature was replaced by a CGI version in post. Guyett’s resume is mighty. Having made his bones on groundbreaking films like Twister and Casper, he helped Spielberg bring the events of D-Day to screen in Saving Private Ryan, helped bring to life the best looking film in the Harry Potter series, Alfonso Cuarón’s Prisoner of Azkaban, and even made the theatrical version of Rent feel more than a stage production. Guyett has had many collaborations with Abrams – from the Star Trek Reboots through The Force Awakens and The Rise of Skywalker he was even second unit director on the former, as well as working with George Lucas on Episode III to round off the prequels. He’s in a unique position to speak to these changing landscapes of epic filmmaking. We spoke at length about the apparent contradictions and indulgences in making a Star Wars film, and he made the case for why nothing was wasted and all contributed to the final presentation. He was erudite and open to the discussion, making for a dream conversation with a man who quite literally has helped shape what amazes us on screen for decades. The following has been edited for clarity and concision. We see practical effects being championed as almost a marketing ploy with the “postquels” as a mix of nostalgia and an attempt to delineate from Lucas’ second trilogy. In some ways the love of the practically-realized snake undercuts the extraordinary CGI you and your team accomplished, and raises questions about why the need to fetishize the on-set inclusions when they’re replaced anyway. Could you talk about that ethos, that somehow doing stuff on a computer is a “cheat” while doing an effect practically is not? I think at the end of the day we’re all trying to do the best that we can, trying to make the best, most dramatic or emotional movie we can visually. I’m coming from figuring out how do you get the most... The “hidden man” is how editor Lee Smith sees himself in 1917. Not for a second did Smith want audiences paying attention to his cuts or tricks, but to instead immerse themselves in director Sam Mendes‘ World War I story, which is constructed to take place in one seemingly unbroken take. Despite the obvious technical wizardry and razzle-dazzle, they pulled it off. Audiences were caught up in the feeling and exhilaration of 1917, not the craft of 1917. The war pic isn’t the first time Smith and Mendes collaborated. The two worked together on Spectre, which involved a long take that gave the editor and filmmaker some ideas of how to accomplish 1917. Outside of Smith’s collaborations with Mendes, he’s edited several Christopher Nolan films, Master and Commander: The Far Side of the World, and an underrated gem from the early 2000s, Buffalo Soldiers. Recently, Smith spoke to us about his intense work on 1917, a few of the movie’s standout sequences, and doing what hasn’t been done before. Congratulations on the movie. I think it’s an incredible accomplishment. Thank you. I was definitely the hidden man on that one if I did my job correctly. That’s what you always want anyway, right? Yeah, exactly. It’s impressive how you can admire the craft while watching it, but not in a way that makes the movie feel artificial. That was the thing we always spoke about. The film itself had to be front and center. We never really wanted anyone thinking about how it was made while watching it because our leading thought was just making a great story with great performances. That’s what we were aiming for. As we started to test screen the movie, we realized we achieved that. A lot of people around us were talking about the technique before we started screening, so I’d go, “We gotta stop banging on about technique and make sure the movie works.” As soon as we started screening it, we realized everything is working and all the audience can do is talk about the film. That’s exactly what we wanted to do. You were editing as they were filming and on the set often. Usually, you have so much time to decide on a take, so how intense was moving at that speed? Yeah, you could say you’re flying by the seat of your pants. Every day I would watch the shoot the day before the shoot, which could run for two hours worth of material and 39 takes for big sequences. I’d have to talk to Sam in the morning. He’d tell me what he likes, I’d tell him what I like, and we’d ask each other why we liked certain takes. It was a fun conversation, but we had to make up our minds because they were setting up for the next shot. Generally speaking, you want the shot you’re... |
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